Game Design

Retro / homebrew console work, original games, and tools for the Intellivision community.

Backrooms 32X — first-person raycaster for the Sega 32X

A Backrooms raycasting engine written from scratch in C and SH-2 assembly for the 1994 Sega 32X — dual-CPU load-balanced rendering, procedurally generated levels, and a browser-based level editor with a community-map pipeline (map PR + merge = released ROM). Covered by Tom's Hardware. Write-up · Source on GitHub.

Intellivision Overlay Editor

A full browser-based suite for designing custom Intellivision controller overlays and box art for the Sprint USB controllers. Live SVG preview, customizable button layouts, gradient text styling, 58 bundled overlay-optimized fonts, and multiple export formats (PNG, framed overlays, project files). Source on GitHub.

Space Intruders — original Intellivision homebrew

An original game written for the Intellivision. Available on itch.io.

neoDS (PicoDS build)

Fork of the 2008 NeoDS NeoGeo AES/MVS emulator for Nintendo DS, updated to 2026 MAME sets and compiled for PicoDS. M68000 + Z80 CPU emulation, streamed ROM data, textured-quad graphics, ADPCM/PSG audio.

intv2-convert

ROM format conversion utility for Intellivision FPGA platforms — converts Intellivision ROMs to the INTV2 chunked-loading format used by Analogue Nt Mini Noir and Analogue Pocket cores. Native C++ binary with optional GUI plus matching Python scripts; accepts jzIntv BIN/CFG pairs, IntyBASIC listings, and self-describing ROMs.

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